//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework; using osu.Framework.GameModes.Testing; using osu.Framework.Graphics; using osu.Framework.Timing; using OpenTK; using osu.Framework.Allocation; using osu.Game.Modes.Objects; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects.Drawables; using osu.Framework.Graphics.Containers; using osu.Game.Modes; namespace osu.Desktop.VisualTests.Tests { class TestCaseHitObjects : TestCase { public override string Name => @"Hit Objects"; public TestCaseHitObjects() { var swClock = new StopwatchClock(true) { Rate = 0.2f }; Clock = new FramedClock(swClock); } public override void Reset() { base.Reset(); Clock.ProcessFrame(); Container approachContainer = new Container { Depth = float.MinValue, }; Add(approachContainer); const int count = 10; for (int i = 0; i < count; i++) { var h = new HitCircle { StartTime = Clock.CurrentTime + 600 + i * 80, Position = new Vector2((i - count / 2) * 14), }; DrawableHitCircle d = new DrawableHitCircle(h) { Anchor = Anchor.Centre, Depth = i, State = ArmedState.Hit, Judgement = new OsuJudgementInfo { Result = HitResult.Hit } }; approachContainer.Add(d.ApproachCircle.CreateProxy()); Add(d); } } } }