// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Replays; using osu.Game.Rulesets.EmptyFreeform.Objects; using osu.Game.Rulesets.EmptyFreeform.Objects.Drawables; using osu.Game.Rulesets.EmptyFreeform.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.EmptyFreeform.UI { [Cached] public class DrawableEmptyFreeformRuleset : DrawableRuleset { public DrawableEmptyFreeformRuleset(EmptyFreeformRuleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) { } protected override Playfield CreatePlayfield() => new EmptyFreeformPlayfield(); protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new EmptyFreeformFramedReplayInputHandler(replay); public override DrawableHitObject CreateDrawableRepresentation(EmptyFreeformHitObject h) => new DrawableEmptyFreeformHitObject(h); protected override PassThroughInputManager CreateInputManager() => new EmptyFreeformInputManager(Ruleset?.RulesetInfo); } }