// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK.Graphics; namespace osu.Game.Screens.Edit { public abstract class EditorTable : TableContainer { private const float horizontal_inset = 20; protected const float ROW_HEIGHT = 25; public const int TEXT_SIZE = 14; protected readonly FillFlowContainer BackgroundFlow; protected EditorTable() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Horizontal = horizontal_inset }; RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT); AddInternal(BackgroundFlow = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Depth = 1f, Padding = new MarginPadding { Horizontal = -horizontal_inset }, Margin = new MarginPadding { Top = ROW_HEIGHT } }); } protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? default); private class HeaderText : OsuSpriteText { public HeaderText(LocalisableString text) { Text = text.ToUpper(); Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold); } } public class RowBackground : OsuClickableContainer { public readonly object Item; private const int fade_duration = 100; private readonly Box hoveredBackground; public RowBackground(object item) { Item = item; RelativeSizeAxes = Axes.X; Height = 25; AlwaysPresent = true; CornerRadius = 3; Masking = true; Children = new Drawable[] { hoveredBackground = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, }, }; // todo delete Action = () => { }; } private Color4 colourHover; private Color4 colourSelected; [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) { hoveredBackground.Colour = colourHover = colours.Background1; colourSelected = colours.Colour3; } protected override void LoadComplete() { base.LoadComplete(); // Reduce flicker of rows when offset is being changed rapidly. // Probably need to reconsider this. FinishTransforms(true); } private bool selected; public bool Selected { get => selected; set { if (value == selected) return; selected = value; updateState(); } } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private void updateState() { hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint); if (selected || IsHovered) hoveredBackground.FadeIn(fade_duration, Easing.OutQuint); else hoveredBackground.FadeOut(fade_duration, Easing.OutQuint); } } } }