using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; namespace osu.Game.Overlays.Options.Gameplay { public class GeneralGameplayOptions : OptionsSubsection { protected override string Header => "General"; public GeneralGameplayOptions() { Children = new Drawable[] { new SpriteText { Text = "Background dim: TODO slider" }, new SpriteText { Text = "Progress display: TODO dropdown" }, new SpriteText { Text = "Score meter type: TODO dropdown" }, new SpriteText { Text = "Score meter size: TODO slider" }, new BasicCheckBox { LabelText = "Always show key overlay" }, new BasicCheckBox { LabelText = "Show approach circle on first \"Hidden\" object" }, new BasicCheckBox { LabelText = "Scale osu!mania scroll speed with BPM" }, new BasicCheckBox { LabelText = "Remember osu!mania scroll speed per beatmap" }, }; } } }