using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { // TODO - Share this sigmoid private static double sigmoid(double val, double center, double width) { return Math.Tanh(Math.E * -(val - center) / width); } public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour) { if (colour == null) return 0; double difficulty = 7.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); // foreach (ColourEncoding encoding in colour.Encoding.Payload) // { // difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6; // } difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); // difficulty *= -sigmoid(colour.RepetitionInterval, 2, 2) * 0.5 + 0.5; return difficulty; } public static double EvaluateDifficultyOf(DifficultyHitObject current) { return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour); } } }