// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osuTK.Graphics; namespace osu.Game.Users { public abstract class UserActivity { public abstract string Status { get; } public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; public class Modding : UserActivity { public override string Status => "Modding a map"; public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; } public class ChoosingBeatmap : UserActivity { public override string Status => "Choosing a beatmap"; } public abstract class InGame : UserActivity { public IBeatmapInfo BeatmapInfo { get; } public IRulesetInfo Ruleset { get; } protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) { BeatmapInfo = beatmapInfo; Ruleset = ruleset; } public override string Status => Ruleset.CreateInstance().PlayingVerb; } public class InMultiplayerGame : InGame { public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } public override string Status => $@"{base.Status} with others"; } public class SpectatingMultiplayerGame : InGame { public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } public override string Status => $"Watching others {base.Status.ToLowerInvariant()}"; } public class InPlaylistGame : InGame { public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } } public class InSoloGame : InGame { public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } } public class Editing : UserActivity { public IBeatmapInfo BeatmapInfo { get; } public Editing(IBeatmapInfo info) { BeatmapInfo = info; } public override string Status => @"Editing a beatmap"; } public class Spectating : UserActivity { public override string Status => @"Spectating a game"; } public class SearchingForLobby : UserActivity { public override string Status => @"Looking for a lobby"; } public class InLobby : UserActivity { public override string Status => @"In a lobby"; public readonly Room Room; public InLobby(Room room) { Room = room; } } } }