// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; namespace osu.Game.Storyboards { public class CommandTimeline : ICommandTimeline { private readonly List commands = new List(); public IEnumerable Commands => commands.OrderBy(c => c.StartTime); public bool HasCommands => commands.Count > 0; public double StartTime { get; private set; } = double.MaxValue; public double EndTime { get; private set; } = double.MinValue; public T StartValue { get; private set; } public T EndValue { get; private set; } public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) { if (endTime < startTime) { (startTime, endTime) = (endTime, startTime); (startValue, endValue) = (endValue, startValue); } commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue }); if (startTime < StartTime) { StartValue = startValue; StartTime = startTime; } if (endTime > EndTime) { EndValue = endValue; EndTime = endTime; } } public override string ToString() => $"{commands.Count} command(s)"; public class TypedCommand : ICommand { public Easing Easing { get; set; } public double StartTime { get; set; } public double EndTime { get; set; } public double Duration => EndTime - StartTime; public T StartValue; public T EndValue; public int CompareTo(ICommand other) { int result = StartTime.CompareTo(other.StartTime); if (result != 0) return result; return EndTime.CompareTo(other.EndTime); } public override string ToString() => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}"; } } public interface ICommandTimeline { double StartTime { get; } double EndTime { get; } bool HasCommands { get; } } public interface ICommand : IComparable { Easing Easing { get; set; } double StartTime { get; set; } double EndTime { get; set; } double Duration { get; } } }