// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Input.Events; using osu.Framework.Utils; using osuTK.Input; namespace osu.Game.Graphics.UserInterface { /// /// Adds hover and click sounds to a drawable. /// Does not draw anything. /// public class HoverClickSounds : HoverSounds { public Bindable Enabled = new Bindable(true); private Sample sampleClick; private Sample sampleClickDisabled; private readonly MouseButton[] buttons; /// /// a container which plays sounds on hover and click for any specified s. /// /// Set of click samples to play. /// /// Array of button codes which should trigger the click sound. /// If this optional parameter is omitted or set to null, the click sound will only be played on left click. /// public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Default, MouseButton[] buttons = null) : base(sampleSet) { this.buttons = buttons ?? new[] { MouseButton.Left }; } protected override bool OnClick(ClickEvent e) { if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition)) { var channel = Enabled.Value ? sampleClick?.GetChannel() : sampleClickDisabled?.GetChannel(); if (channel != null) { channel.Frequency.Value = 0.99 + RNG.NextDouble(0.02); channel.Play(); } } return base.OnClick(e); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select") ?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select"); sampleClickDisabled = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select-disabled") ?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select-disabled"); } } }