// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; using osu.Game.Online.Spectator; namespace osu.Game.Rulesets.Replays { [MessagePackObject] public class ReplayFrame { /// <summary> /// The time at which this <see cref="ReplayFrame"/> takes place. /// </summary> [Key(0)] public double Time; /// <summary> /// A <see cref="FrameHeader"/> containing the state of a play after this <see cref="ReplayFrame"/> takes place. /// May be omitted where exact per-frame accuracy is not required. /// </summary> [IgnoreMember] public FrameHeader? Header; public ReplayFrame() { } public ReplayFrame(double time) { Time = time; } } }