// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterface; namespace osu.Game.Graphics.UserInterfaceV2 { public class RoundedButton : OsuButton, IFilterable { public override float Height { get => base.Height; set { base.Height = value; if (IsLoaded) updateCornerRadius(); } } [BackgroundDependencyLoader(true)] private void load(OsuColour colours) { // According to flyte, buttons are supposed to have explicit colours for now. // Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet. // This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`. DefaultBackgroundColour = colours.Blue3; } protected override void LoadComplete() { base.LoadComplete(); updateCornerRadius(); } private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2; public virtual IEnumerable FilterTerms => new[] { Text }; public bool MatchingFilter { set => this.FadeTo(value ? 1 : 0); } public bool FilteringActive { get; set; } } }