// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Rulesets.Replays; using OpenTK; namespace osu.Game.Rulesets.Osu.Replays { public class OsuReplayInputHandler : FramedReplayInputHandler { public OsuReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any(); protected Vector2? Position { get { if (!HasFrames) return null; return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time); } } public override List GetPendingStates() { return new List { new ReplayState { Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)), PressedActions = CurrentFrame.Actions } }; } } }