// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene { public TestSceneNoteSelectionBlueprint() : base(4) { for (int i = 0; i < 4; i++) { var note = new Note { Column = i, StartTime = i * 200, }; note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableHitObject = new DrawableNote(note); Playfield.Add(drawableHitObject); AddBlueprint(new NoteSelectionBlueprint(note), drawableHitObject); } } } }