// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TestSceneDrawableHit : TaikoSkinnableTestScene { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(DrawableHit), typeof(DrawableCentreHit), typeof(DrawableRimHit), }).ToList(); [BackgroundDependencyLoader] private void load() { AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); } private Hit createHitAtCurrentTime() { var hit = new Hit { StartTime = Time.Current + 3000, }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return hit; } } }