// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { public class Storyboard { private readonly Dictionary layers = new Dictionary(); public IEnumerable Layers => layers.Values; public BeatmapInfo BeatmapInfo = new BeatmapInfo(); public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable)); public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0); /// /// Depth of the currently front-most storyboard layer, excluding the overlay layer. /// private int minimumLayerDepth; public Storyboard() { layers.Add("Video", new StoryboardLayer("Video", 4, false)); layers.Add("Background", new StoryboardLayer("Background", 3)); layers.Add("Fail", new StoryboardLayer("Fail", 2) { VisibleWhenPassing = false, }); layers.Add("Pass", new StoryboardLayer("Pass", 1) { VisibleWhenFailing = false, }); layers.Add("Foreground", new StoryboardLayer("Foreground", minimumLayerDepth = 0)); layers.Add("Overlay", new StoryboardLayer("Overlay", int.MinValue)); } public StoryboardLayer GetLayer(string name) { if (!layers.TryGetValue(name, out var layer)) layers[name] = layer = new StoryboardLayer(name, --minimumLayerDepth); return layer; } /// /// Whether the beatmap's background should be hidden while this storyboard is being displayed. /// public bool ReplacesBackground { get { var backgroundPath = BeatmapInfo.BeatmapSet?.Metadata?.BackgroundFile?.ToLowerInvariant(); if (backgroundPath == null) return false; return GetLayer("Background").Elements.Any(e => e.Path.ToLowerInvariant() == backgroundPath); } } public DrawableStoryboard CreateDrawable(WorkingBeatmap working = null) { var drawable = new DrawableStoryboard(this); drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f); return drawable; } } }