// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class TimingSection : Section { private SettingsSlider bpmSlider; private SettingsEnumDropdown timeSignature; private BPMTextBox bpmTextEntry; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { bpmTextEntry = new BPMTextBox(), bpmSlider = new BPMSlider(), timeSignature = new SettingsEnumDropdown { LabelText = "Time Signature" }, }); } protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { bpmSlider.Current = point.NewValue.BeatLengthBindable; bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; // no need to hook change handler here as it's the same bindable as above timeSignature.Current = point.NewValue.TimeSignatureBindable; timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override TimingControlPoint CreatePoint() { var reference = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); return new TimingControlPoint { BeatLength = reference.BeatLength, TimeSignature = reference.TimeSignature }; } private class BPMTextBox : LabelledTextBox { private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; public BPMTextBox() { Label = "BPM"; OnCommit += (val, isNew) => { if (!isNew) return; try { if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) beatLengthBindable.Value = beatLengthToBpm(doubleVal); } catch { // TriggerChange below will restore the previous text value on failure. } // This is run regardless of parsing success as the parsed number may not actually trigger a change // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. beatLengthBindable.TriggerChange(); }; beatLengthBindable.BindValueChanged(val => { Current.Value = beatLengthToBpm(val.NewValue).ToString("N2"); }, true); } public Bindable Bindable { get => beatLengthBindable; set { // incoming will be beat length, not bpm beatLengthBindable.UnbindBindings(); beatLengthBindable.BindTo(value); } } } private class BPMSlider : SettingsSlider { private const double sane_minimum = 60; private const double sane_maximum = 240; private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH) { MinValue = sane_minimum, MaxValue = sane_maximum, }; public BPMSlider() { beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); base.Current = bpmBindable; TransferValueOnCommit = true; } public override Bindable Current { get => base.Current; set { // incoming will be beat length, not bpm beatLengthBindable.UnbindBindings(); beatLengthBindable.BindTo(value); } } private void updateCurrent(double newValue) { // we use a more sane range for the slider display unless overridden by the user. // if a value comes in outside our range, we should expand temporarily. bpmBindable.MinValue = Math.Min(newValue, sane_minimum); bpmBindable.MaxValue = Math.Max(newValue, sane_maximum); bpmBindable.Value = newValue; } } private static double beatLengthToBpm(double beatLength) => 60000 / beatLength; } }