// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene { public TestSceneKeyCounter() { KeyCounterDisplay defaultDisplay = new DefaultKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, 72.7f) }; KeyCounterDisplay argonDisplay = new ArgonKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, -72.7f) }; defaultDisplay.AddRange(new InputTrigger[] { new KeyCounterKeyboardTrigger(Key.X), new KeyCounterKeyboardTrigger(Key.X), new KeyCounterMouseTrigger(MouseButton.Left), new KeyCounterMouseTrigger(MouseButton.Right), }); argonDisplay.AddRange(new InputTrigger[] { new KeyCounterKeyboardTrigger(Key.X), new KeyCounterKeyboardTrigger(Key.X), new KeyCounterMouseTrigger(MouseButton.Left), new KeyCounterMouseTrigger(MouseButton.Right), }); var testCounter = (DefaultKeyCounter)defaultDisplay.Counters.First(); AddStep("Add random", () => { Key key = (Key)((int)Key.A + RNG.Next(26)); defaultDisplay.Add(new KeyCounterKeyboardTrigger(key)); argonDisplay.Add(new KeyCounterKeyboardTrigger(key)); }); Key testKey = ((KeyCounterKeyboardTrigger)defaultDisplay.Counters.First().Trigger).Key; addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1); addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2); AddStep("Disable counting", () => { argonDisplay.IsCounting.Value = false; defaultDisplay.IsCounting.Value = false; }); addPressKeyStep(); AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2); Add(defaultDisplay); Add(argonDisplay); void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); } } }