// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public class TestSceneNotificationOverlay : OsuTestScene { private readonly NotificationOverlay manager; private readonly List progressingNotifications = new List(); public override IReadOnlyList RequiredTypes => new[] { typeof(NotificationSection), typeof(SimpleNotification), typeof(ProgressNotification), typeof(ProgressCompletionNotification), typeof(IHasCompletionTarget), typeof(Notification) }; public TestSceneNotificationOverlay() { progressingNotifications.Clear(); Content.Add(manager = new NotificationOverlay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight }); SpriteText displayedCount = new OsuSpriteText(); Content.Add(displayedCount); void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state); void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected); manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; }; setState(Visibility.Visible); AddStep(@"simple #1", sendHelloNotification); AddStep(@"simple #2", sendAmazingNotification); AddStep(@"progress #1", sendUploadProgress); AddStep(@"progress #2", sendDownloadProgress); checkProgressingCount(2); setState(Visibility.Hidden); AddRepeatStep(@"add many simple", sendManyNotifications, 3); AddWaitStep("wait some", 5); checkProgressingCount(0); AddStep(@"progress #3", sendUploadProgress); checkProgressingCount(1); AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33); AddWaitStep("wait some", 10); checkProgressingCount(0); setState(Visibility.Visible); //AddStep(@"barrage", () => sendBarrage()); } private void sendBarrage(int remaining = 10) { switch (RNG.Next(0, 4)) { case 0: sendHelloNotification(); break; case 1: sendAmazingNotification(); break; case 2: sendUploadProgress(); break; case 3: sendDownloadProgress(); break; } if (remaining > 0) Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80); } protected override void Update() { base.Update(); progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed); if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) { var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued); if (p != null) p.State = ProgressNotificationState.Active; } foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active)) { if (n.Progress < 1) n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle(); else n.State = ProgressNotificationState.Completed; } } private void sendDownloadProgress() { var n = new ProgressNotification { Text = @"Downloading Haitai...", CompletionText = "Downloaded Haitai!", }; manager.Post(n); progressingNotifications.Add(n); } private void sendUploadProgress() { var n = new ProgressNotification { Text = @"Uploading to BSS...", CompletionText = "Uploaded to BSS!", }; manager.Post(n); progressingNotifications.Add(n); } private void sendAmazingNotification() { manager.Post(new SimpleNotification { Text = @"You are amazing" }); } private void sendHelloNotification() { manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); } private void sendManyNotifications() { for (int i = 0; i < 10; i++) manager.Post(new SimpleNotification { Text = @"Spam incoming!!" }); } } }