// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneKeyCounter : ManualInputManagerTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(KeyCounterKeyboard), typeof(KeyCounterMouse), typeof(KeyCounterDisplay) }; public TestSceneKeyCounter() { KeyCounterKeyboard rewindTestKeyCounterKeyboard; KeyCounterDisplay kc = new KeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new KeyCounter[] { rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X), new KeyCounterKeyboard(Key.X), new KeyCounterMouse(MouseButton.Left), new KeyCounterMouse(MouseButton.Right), }, }; AddStep("Add random", () => { Key key = (Key)((int)Key.A + RNG.Next(26)); kc.Add(new KeyCounterKeyboard(key)); }); AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v); Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key; double time1 = 0; AddStep($"Press {testKey} key", () => { InputManager.PressKey(testKey); InputManager.ReleaseKey(testKey); }); AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1); AddStep($"Press {testKey} key", () => { InputManager.PressKey(testKey); InputManager.ReleaseKey(testKey); time1 = Clock.CurrentTime; }); AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2); IFrameBasedClock oldClock = null; AddStep($"Rewind {testKey} counter once", () => { oldClock = rewindTestKeyCounterKeyboard.Clock; rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10)); }); AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1); AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0))); AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0); AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock); Add(kc); } private class FixedClock : IClock { private readonly double time; public FixedClock(double time) { this.time = time; } public double CurrentTime => time; public double Rate => 1; public bool IsRunning => false; } } }