// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Graphics.UserInterface { /// <summary> /// A ternary state menu item which toggles the state of this item <c>false</c> if clicked when <c>true</c>. /// </summary> public class TernaryStateToggleMenuItem : TernaryStateMenuItem { /// <summary> /// Creates a new <see cref="TernaryStateToggleMenuItem"/>. /// </summary> /// <param name="text">The text to display.</param> /// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param> /// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param> public TernaryStateToggleMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null) : base(text, getNextState, type, action) { } private static TernaryState getNextState(TernaryState state) { switch (state) { case TernaryState.False: return TernaryState.True; case TernaryState.Indeterminate: return TernaryState.True; case TernaryState.True: return TernaryState.False; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } } } }