// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public class TestSceneHyperDash : PlayerTestScene { public TestSceneHyperDash() : base(new CatchRuleset()) { } [BackgroundDependencyLoader] private void load() { AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset, BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f } } }; // Should produce a hyper-dash beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true }); beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, }); for (int i = 0; i < 512; i++) if (i % 5 < 3) beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 }); return beatmap; } } }