// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Overlays.BeatmapSet; using System; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Screens.Select.Leaderboards; using osu.Framework.Allocation; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Online { public class TestSceneLeaderboardScopeSelector : OsuTestScene { [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); public override IReadOnlyList RequiredTypes => new[] { typeof(LeaderboardScopeSelector), }; public TestSceneLeaderboardScopeSelector() { Bindable scope = new Bindable(); Add(new LeaderboardScopeSelector { Anchor = Anchor.Centre, Origin = Anchor.Centre, Current = { BindTarget = scope } }); AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global); AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country); AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend); } } }