// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; using osu.Game.Screens.Select.Details; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Online { public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(Details) }; private GraphExposingSuccessRate successRate; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); [SetUp] public void Setup() => Schedule(() => { Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(275, 220), Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, successRate = new GraphExposingSuccessRate { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(275, 220), Padding = new MarginPadding(20) } } }; }); [Test] public void TestMetrics() { var firstBeatmap = createBeatmap(); var secondBeatmap = createBeatmap(); AddStep("set first set", () => successRate.Beatmap = firstBeatmap); AddAssert("ratings set", () => successRate.Graph.Metrics == firstBeatmap.Metrics); AddStep("set second set", () => successRate.Beatmap = secondBeatmap); AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics); static BeatmapInfo createBeatmap() => new BeatmapInfo { Metrics = new BeatmapMetrics { Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(), Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(), } }; } private class GraphExposingSuccessRate : SuccessRate { public new FailRetryGraph Graph => base.Graph; } } }