// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Skinning { public class LegacyHitExplosion : LegacyManiaColumnElement { private readonly IBindable direction = new Bindable(); private Drawable explosion; [BackgroundDependencyLoader] private void load(IScrollingInfo scrollingInfo) { InternalChild = explosion = new Sprite { }; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); // Todo: LightingN // Todo: LightingL } private void onDirectionChanged(ValueChangedEvent obj) { throw new System.NotImplementedException(); } protected override void LoadComplete() { base.LoadComplete(); lighting.FadeInFromZero(80) .Then().FadeOut(120); } } }