//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using OpenTK; using OpenTK.Graphics; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transformations; using osu.Game.Configuration; using osu.Game.GameModes.Play; using osu.Game.Graphics; using osu.Framework.Graphics.Sprites; namespace osu.Game.Overlays { public class Toolbar : OverlayContainer { private const float height = 50; public Action OnSettings; public Action OnHome; public Action OnPlayModeChange; private ToolbarModeSelector modeSelector; private ToolbarButton userButton; private const int transition_time = 200; protected override void PopIn() { MoveToY(0, transition_time, EasingTypes.OutQuint); FadeIn(transition_time, EasingTypes.OutQuint); } protected override void PopOut() { MoveToY(-DrawSize.Y, transition_time, EasingTypes.InQuint); FadeOut(transition_time, EasingTypes.InQuint); } public Toolbar() { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f) }, new FlowContainer { Direction = FlowDirection.HorizontalOnly, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarButton { Icon = FontAwesome.gear, TooltipMain = "Settings", TooltipSub = "Change your settings", Action = OnSettings }, new ToolbarButton { Icon = FontAwesome.home, TooltipMain = "Home", TooltipSub = "Return to the main menu", Action = OnHome }, modeSelector = new ToolbarModeSelector { OnPlayModeChange = OnPlayModeChange } } }, new FlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FlowDirection.HorizontalOnly, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new [] { new ToolbarButton { Icon = FontAwesome.search }, userButton = new ToolbarButton { Icon = FontAwesome.user, }, new ToolbarButton { Icon = FontAwesome.bars }, } } }; RelativeSizeAxes = Axes.X; Size = new Vector2(1, height); } protected override void Load(BaseGame game) { base.Load(game); userButton.Text = ((OsuGame)game).Config.Get(OsuConfig.Username); } public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode); } }