// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { public class FavouriteButton : BeatmapCardIconButton, IHasCurrentValue { private readonly BindableWithCurrent current; public Bindable Current { get => current.Current; set => current.Current = value; } private readonly APIBeatmapSet beatmapSet; private PostBeatmapFavouriteRequest favouriteRequest; [Resolved] private IAPIProvider api { get; set; } public FavouriteButton(APIBeatmapSet beatmapSet) { current = new BindableWithCurrent(new BeatmapSetFavouriteState(beatmapSet.HasFavourited, beatmapSet.FavouriteCount)); this.beatmapSet = beatmapSet; } protected override void LoadComplete() { base.LoadComplete(); Action = toggleFavouriteStatus; current.BindValueChanged(_ => updateState(), true); } private void toggleFavouriteStatus() { var actionType = current.Value.Favourited ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite; favouriteRequest?.Cancel(); favouriteRequest = new PostBeatmapFavouriteRequest(beatmapSet.OnlineID, actionType); Enabled.Value = false; favouriteRequest.Success += () => { bool favourited = actionType == BeatmapFavouriteAction.Favourite; current.Value = new BeatmapSetFavouriteState(favourited, current.Value.FavouriteCount + (favourited ? 1 : -1)); Enabled.Value = true; }; favouriteRequest.Failure += e => { Logger.Error(e, $"Failed to {actionType.ToString().ToLower()} beatmap: {e.Message}"); Enabled.Value = true; }; api.Queue(favouriteRequest); } private void updateState() { if (current.Value.Favourited) { Icon.Icon = FontAwesome.Solid.Heart; TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite; } else { Icon.Icon = FontAwesome.Regular.Heart; TooltipText = BeatmapsetsStrings.ShowDetailsFavourite; } } } }