// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; using osu.Game.Rulesets; namespace osu.Game.Overlays.Settings.Sections.Input { public class VariantBindingsSubsection : KeyBindingsSubsection { protected override bool AutoAdvanceTarget => true; protected override LocalisableString Header { get; } public VariantBindingsSubsection(RulesetInfo ruleset, int variant) : base(variant) { Ruleset = ruleset; var rulesetInstance = ruleset.CreateInstance(); Header = rulesetInstance.GetVariantName(variant); Defaults = rulesetInstance.GetDefaultKeyBindings(variant); } } }