// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Changelog; namespace osu.Game.Tests.Visual.Online { [TestFixture] public class TestSceneChangelogOverlay : OsuTestScene { private ChangelogOverlay changelog; public override IReadOnlyList RequiredTypes => new[] { typeof(UpdateStreamBadgeArea), typeof(UpdateStreamBadge), typeof(ChangelogHeader), typeof(ChangelogContent), typeof(ChangelogListing), typeof(ChangelogSingleBuild), typeof(ChangelogBuild), }; protected override void LoadComplete() { base.LoadComplete(); Add(changelog = new ChangelogOverlay()); AddStep(@"Show", changelog.Show); AddStep(@"Hide", changelog.Hide); AddWaitStep("wait for hide", 3); AddStep(@"Show with Lazer 2018.712.0", () => { changelog.ShowBuild(new APIChangelogBuild { Version = "2018.712.0", DisplayVersion = "2018.712.0", UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME }, ChangelogEntries = new List { new APIChangelogEntry { Category = "Test", Title = "Title", MessageHtml = "Message", } } }); changelog.Show(); }); AddWaitStep("wait for show", 3); AddStep(@"Hide", changelog.Hide); AddWaitStep("wait for hide", 3); AddStep(@"Show with listing", () => { changelog.ShowListing(); changelog.Show(); }); } } }