// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Edit; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Gameplay; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinEditorMultipleSkins : SkinnableTestScene { [Cached] private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached(typeof(IGameplayClock))] private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); [Cached] public readonly EditorClipboard Clipboard = new EditorClipboard(); [SetUpSteps] public void SetUpSteps() { AddStep("create editor overlay", () => { SetContents(_ => { var ruleset = new OsuRuleset(); var mods = new[] { ruleset.GetAutoplayMod() }; var working = CreateWorkingBeatmap(ruleset.RulesetInfo); var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods); var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods); var hudOverlay = new HUDOverlay(drawableRuleset, mods) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; // Add any key just to display the key counter visually. hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space)); scoreProcessor.Combo.Value = 1; return new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { drawableRuleset, hudOverlay, new SkinEditor(hudOverlay), } }; }); }); } protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); } }