// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { /// /// Represents a hit object which requires pressing, holding, and releasing a key. /// public class HoldNote : ManiaHitObject, IHasEndTime { public double EndTime { get => StartTime + Duration; set => Duration = value - StartTime; } private double duration; public double Duration { get => duration; set { duration = value; Tail.StartTime = EndTime; } } public override double StartTime { get => base.StartTime; set { base.StartTime = value; Head.StartTime = value; Tail.StartTime = EndTime; } } public override int Column { get => base.Column; set { base.Column = value; Head.Column = value; Tail.Column = value; } } /// /// The head note of the hold. /// public readonly Note Head = new Note(); /// /// The tail note of the hold. /// public readonly TailNote Tail = new TailNote(); /// /// The time between ticks of this hold. /// private double tickSpacing = 50; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate; } protected override void CreateNestedHitObjects() { base.CreateNestedHitObjects(); createTicks(); AddNested(Head); AddNested(Tail); } private void createTicks() { if (tickSpacing == 0) return; for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing) { AddNested(new HoldNoteTick { StartTime = t, Column = Column }); } } public override Judgement CreateJudgement() => new HoldNoteJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }