// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Timing { /// /// A button with variable constant output based on hold position and length. /// public partial class TimingAdjustButton : CompositeDrawable { public Action Action; private readonly double adjustAmount; private const int max_multiplier = 10; private const int adjust_levels = 4; public Container Content { get; set; } private readonly Box background; private readonly OsuSpriteText text; public LocalisableString Text { get => text.Text; set => text.Text = value; } private readonly RepeatingButtonBehaviour repeatBehaviour; [Resolved] private OverlayColourProvider colourProvider { get; set; } [Resolved] private EditorBeatmap editorBeatmap { get; set; } public TimingAdjustButton(double adjustAmount) { this.adjustAmount = adjustAmount; CornerRadius = 5; Masking = true; AddInternal(Content = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue }, text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.Default.With(weight: FontWeight.SemiBold), Padding = new MarginPadding(5), Depth = float.MinValue } } }); AddInternal(repeatBehaviour = new RepeatingButtonBehaviour(this) { RepeatBegan = () => editorBeatmap.BeginChange(), RepeatEnded = () => editorBeatmap.EndChange() }); } [BackgroundDependencyLoader] private void load() { background.Colour = colourProvider.Background3; for (int i = 1; i <= adjust_levels; i++) { Content.Add(new IncrementBox(i, adjustAmount)); Content.Add(new IncrementBox(-i, adjustAmount)); } } protected override bool OnHover(HoverEvent e) => true; protected override bool OnClick(ClickEvent e) { var hoveredBox = Content.OfType().FirstOrDefault(d => d.IsHovered); if (hoveredBox == null) return false; Action(adjustAmount * hoveredBox.Multiplier); hoveredBox.Flash(); repeatBehaviour.SampleFrequencyModifier = (hoveredBox.Multiplier / max_multiplier) * 0.2; return true; } private partial class IncrementBox : CompositeDrawable { public readonly float Multiplier; private readonly Box box; private readonly OsuSpriteText text; public IncrementBox(int index, double amount) { Multiplier = Math.Sign(index) * convertMultiplier(index); float ratio = (float)index / adjust_levels; RelativeSizeAxes = Axes.Both; Width = 0.5f * Math.Abs(ratio); Anchor direction = index < 0 ? Anchor.x2 : Anchor.x0; Origin |= direction; Depth = Math.Abs(index); Anchor = Anchor.TopCentre; InternalChildren = new Drawable[] { box = new Box { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive }, text = new OsuSpriteText { Anchor = direction, Origin = direction, Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold), Text = $"{(index > 0 ? "+" : "-")}{Math.Abs(Multiplier * amount)}", Padding = new MarginPadding(2), Alpha = 0, } }; } [Resolved] private OverlayColourProvider colourProvider { get; set; } protected override void LoadComplete() { base.LoadComplete(); box.Colour = colourProvider.Background1; box.Alpha = 0.1f; } private float convertMultiplier(int m) { switch (Math.Abs(m)) { default: return 1; case 2: return 2; case 3: return 5; case 4: return max_multiplier; } } protected override bool OnHover(HoverEvent e) { box.Colour = colourProvider.Colour0; box.FadeTo(0.2f, 100, Easing.OutQuint); text.FadeIn(100, Easing.OutQuint); return true; } protected override void OnHoverLost(HoverLostEvent e) { box.Colour = colourProvider.Background1; box.FadeTo(0.1f, 500, Easing.OutQuint); text.FadeOut(100, Easing.OutQuint); base.OnHoverLost(e); } public void Flash() { box .FadeTo(0.4f, 20, Easing.OutQuint) .Then() .FadeTo(0.2f, 400, Easing.OutQuint); text .MoveToY(-5, 20, Easing.OutQuint) .Then() .MoveToY(0, 400, Easing.OutQuint); } } } }