// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays { public class RestoreDefaultValueButton : OsuButton, IHasTooltip, IHasCurrentValue { public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button. public override bool AcceptsFocus => true; // this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber. // using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation. private Bindable current; public Bindable Current { get => current; set { current?.UnbindAll(); current = value.GetBoundCopy(); current.ValueChanged += _ => UpdateState(); current.DefaultChanged += _ => UpdateState(); current.DisabledChanged += _ => UpdateState(); if (IsLoaded) UpdateState(); } } private Color4 buttonColour; private bool hovering; public RestoreDefaultValueButton() { Height = 1; RelativeSizeAxes = Axes.Y; Width = SettingsPanel.CONTENT_MARGINS; } [BackgroundDependencyLoader] private void load(OsuColour colour) { BackgroundColour = colour.Yellow; buttonColour = colour.Yellow; Content.Width = 0.33f; Content.CornerRadius = 3; Content.EdgeEffect = new EdgeEffectParameters { Colour = buttonColour.Opacity(0.1f), Type = EdgeEffectType.Glow, Radius = 2, }; Padding = new MarginPadding { Vertical = 1.5f }; Alpha = 0f; Action += () => { if (!current.Disabled) current.SetDefault(); }; } protected override void LoadComplete() { base.LoadComplete(); // avoid unnecessary transforms on first display. Alpha = currentAlpha; Colour = currentColour; } public LocalisableString TooltipText => "revert to default"; protected override bool OnHover(HoverEvent e) { hovering = true; UpdateState(); return false; } protected override void OnHoverLost(HoverLostEvent e) { hovering = false; UpdateState(); } public void UpdateState() => Scheduler.AddOnce(updateState); private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f; private ColourInfo currentColour => current.Disabled ? Color4.Gray : buttonColour; private void updateState() { if (current == null) return; this.FadeTo(currentAlpha, 200, Easing.OutQuint); this.FadeColour(currentColour, 200, Easing.OutQuint); } } }