// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; using osu.Game.Rulesets.Objects.Types; using OpenTK; using OpenTK.Graphics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class SliderBall : CircularContainer, ISliderProgress { private const float width = 128; private Color4 accentColour = Color4.Black; /// /// The colour that is used for the slider ball. /// public Color4 AccentColour { get { return accentColour; } set { accentColour = value; if (drawableBall != null) drawableBall.Colour = value; } } private readonly Slider slider; public readonly Drawable FollowCircle; private Drawable fadeFollowCircle; private Drawable drawableBall; public SliderBall(Slider slider) { this.slider = slider; Masking = true; AutoSizeAxes = Axes.Both; Blending = BlendingMode.Additive; Origin = Anchor.Centre; Children = new[] { FollowCircle = new Container { Origin = Anchor.Centre, Anchor = Anchor.Centre, Width = width, Height = width, Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer { RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = 5, BorderColour = Color4.Orange, Blending = BlendingMode.Additive, Child = fadeFollowCircle = new Box { Colour = Color4.Orange, RelativeSizeAxes = Axes.Both, Alpha = 0, } }), }, new CircularContainer { Masking = true, AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 1, Child = new Container { Width = width, Height = width, // TODO: support skin filename animation (sliderb0, sliderb1...) Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer { Masking = true, RelativeSizeAxes = Axes.Both, BorderThickness = 10, BorderColour = Color4.White, Alpha = 1, Child = drawableBall = new Box { Colour = AccentColour, RelativeSizeAxes = Axes.Both, Alpha = 0.4f, } }), } } }; } private InputState lastState; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { lastState = state; return base.OnMouseDown(state, args); } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { lastState = state; return base.OnMouseUp(state, args); } protected override bool OnMouseMove(InputState state) { lastState = state; return base.OnMouseMove(state); } // If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position. public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos); public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down // any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point. base.ClearTransformsAfter(time, false, targetMember); } private bool tracking; public bool Tracking { get { return tracking; } private set { if (value == tracking) return; tracking = value; FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint); fadeFollowCircle?.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint); } } private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime; protected override void Update() { base.Update(); if (Time.Current < slider.EndTime) { // Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position. Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); } } public void UpdateProgress(double completionProgress) { Position = slider.CurvePositionAt(completionProgress); } } }