// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { /// /// A visualisation of the line between two s. /// public class PathControlPointConnectionPiece : CompositeDrawable { public readonly PathControlPoint ControlPoint; private readonly Path path; private readonly Slider slider; public int ControlPointIndex { get; set; } private IBindable sliderPosition; private IBindable pathVersion; public PathControlPointConnectionPiece(Slider slider, int controlPointIndex) { this.slider = slider; ControlPointIndex = controlPointIndex; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; ControlPoint = slider.Path.ControlPoints[controlPointIndex]; InternalChild = path = new SmoothPath { Anchor = Anchor.Centre, PathRadius = 1 }; } protected override void LoadComplete() { base.LoadComplete(); sliderPosition = slider.PositionBindable.GetBoundCopy(); sliderPosition.BindValueChanged(_ => updateConnectingPath()); pathVersion = slider.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => updateConnectingPath()); updateConnectingPath(); } /// /// Updates the path connecting this control point to the next one. /// private void updateConnectingPath() { Position = slider.StackedPosition + ControlPoint.Position; path.ClearVertices(); int nextIndex = ControlPointIndex + 1; if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count) return; path.AddVertex(Vector2.Zero); path.AddVertex(slider.Path.ControlPoints[nextIndex].Position - ControlPoint.Position); path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); } } }