// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Screens.SelectV2 { /// <summary> /// Represents a single display item for display in a <see cref="Carousel{T}"/>. /// This is used to house information related to the attached model that helps with display and tracking. /// </summary> public sealed class CarouselItem : IComparable<CarouselItem> { public const float DEFAULT_HEIGHT = 40; /// <summary> /// The model this item is representing. /// </summary> public readonly object Model; /// <summary> /// The current Y position in the carousel. /// This is managed by <see cref="Carousel{T}"/> and should not be set manually. /// </summary> public double CarouselYPosition { get; set; } /// <summary> /// The height this item will take when displayed. Defaults to <see cref="DEFAULT_HEIGHT"/>. /// </summary> public float DrawHeight { get; set; } = DEFAULT_HEIGHT; /// <summary> /// Whether this item should be a valid target for user group selection hotkeys. /// </summary> public bool IsGroupSelectionTarget { get; set; } /// <summary> /// Whether this item is visible or collapsed (hidden). /// </summary> public bool IsVisible { get; set; } = true; public CarouselItem(object model) { Model = model; } public int CompareTo(CarouselItem? other) { if (other == null) return 1; return CarouselYPosition.CompareTo(other.CarouselYPosition); } } }