// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public class TestSceneDrawableHitKiai : TestSceneDrawableHit { [SetUp] public void SetUp() => Schedule(() => { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 }); controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); Beatmap.Value = CreateWorkingBeatmap(new Beatmap { ControlPointInfo = controlPointInfo }); // track needs to be playing for BeatSyncedContainer to work. Beatmap.Value.Track.Start(); }); } }