// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public class JuiceStreamPathTest { [TestCase(1e3, true, false)] // When the coordinates are large, the slope invariant fails within the specified absolute allowance due to the floating-number precision. [TestCase(1e9, false, false)] // Using discrete values sometimes discover more edge cases. [TestCase(10, true, true)] public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues) { var rng = new Random(1); var path = new JuiceStreamPath(); for (int iteration = 0; iteration < 100000; iteration++) { if (rng.Next(10) == 0) path.Clear(); int vertexCount = path.Vertices.Count; switch (rng.Next(2)) { case 0: { double time = rng.NextDouble() * scale * 2 - scale; if (integralValues) time = Math.Round(time); float oldX = path.PositionAtTime(time); int index = path.InsertVertex(time); Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1)); Assert.That(path.Vertices[index].Time, Is.EqualTo(time)); Assert.That(path.Vertices[index].X, Is.EqualTo(oldX)); break; } case 1: { int index = rng.Next(path.Vertices.Count); double time = path.Vertices[index].Time; float newX = (float)(rng.NextDouble() * scale * 2 - scale); if (integralValues) newX = MathF.Round(newX); path.SetVertexPosition(index, newX); Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount)); Assert.That(path.Vertices[index].Time, Is.EqualTo(time)); Assert.That(path.Vertices[index].X, Is.EqualTo(newX)); break; } } assertInvariants(path.Vertices); } } [Test] public void TestRemoveVertices() { var path = new JuiceStreamPath(); path.Add(10, 5); path.Add(20, -5); int removeCount = path.RemoveVertices((v, i) => v.Time == 10 && i == 1); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => i == 0); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => true); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex() })); } [Test] public void TestResampleVertices() { var path = new JuiceStreamPath(); path.Add(-100, -10); path.Add(100, 50); path.ResampleVertices(new double[] { -50, 0, 70, 120 }); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(-100, -10), new JuiceStreamPathVertex(-50, -5), new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(70, 35), new JuiceStreamPathVertex(100, 50), new JuiceStreamPathVertex(100, 50), })); path.Clear(); path.SetVertexPosition(0, 10); path.ResampleVertices(Array.Empty()); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 10) })); } [TestCase(10)] [TestCase(0.1)] public void TestRandomConvertFromSliderPath(double velocity) { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { sliderPath.ControlPoints.Clear(); do { int start = sliderPath.ControlPoints.Count; do { float x = (float)(rng.NextDouble() * 1e3); float y = (float)(rng.NextDouble() * 1e3); sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y))); } while (rng.Next(2) != 0); int length = sliderPath.ControlPoints.Count - start + 1; sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier; } while (rng.Next(3) != 0); if (rng.Next(5) == 0) sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3; else sliderPath.ExpectedDistance.Value = null; path.ConvertFromSliderPath(sliderPath, velocity); Assert.That(path.Vertices[0].Time, Is.EqualTo(0)); Assert.That(path.Duration * velocity, Is.EqualTo(sliderPath.Distance).Within(1e-3)); assertInvariants(path.Vertices); double[] sampleTimes = Enumerable.Range(0, 10) .Select(_ => rng.NextDouble() * sliderPath.Distance / velocity) .ToArray(); foreach (double time in sampleTimes) { float expected = sliderPath.PositionAt(time * velocity / sliderPath.Distance).X; Assert.That(path.PositionAtTime(time), Is.EqualTo(expected).Within(1e-3)); } path.ResampleVertices(sampleTimes); assertInvariants(path.Vertices); foreach (double time in sampleTimes) { float expected = sliderPath.PositionAt(time * velocity / sliderPath.Distance).X; Assert.That(path.PositionAtTime(time), Is.EqualTo(expected).Within(1e-3)); } } } [Test] public void TestRandomConvertToSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { path.Clear(); do { double time = rng.NextDouble() * 1e3; float x = (float)(rng.NextDouble() * 1e3); path.Add(time, x); } while (rng.Next(5) != 0); float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT); double requiredVelocity = path.ComputeRequiredVelocity(); double velocity = Math.Clamp(requiredVelocity, 1, 100); path.ConvertToSliderPath(sliderPath, sliderStartY, velocity); foreach (var point in sliderPath.ControlPoints) { Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X)); // The path is preserved only if required velocity is used. if (velocity < requiredVelocity) continue; Assert.That(sliderPath.Distance / velocity, Is.EqualTo(path.Duration).Within(1e-3)); for (int i = 0; i < 10; i++) { double time = rng.NextDouble() * path.Duration; float expected = path.PositionAtTime(time); Assert.That(sliderPath.PositionAt(time * velocity / sliderPath.Distance).X, Is.EqualTo(expected).Within(3e-3)); } } } [Test] public void TestInvalidation() { var path = new JuiceStreamPath(); Assert.That(path.InvalidationID, Is.EqualTo(1)); int previousId = path.InvalidationID; path.InsertVertex(10); checkNewId(); path.SetVertexPosition(1, 5); checkNewId(); path.Add(20, 0); checkNewId(); path.RemoveVertices((v, _) => v.Time == 20); checkNewId(); path.ResampleVertices(new double[] { 5, 10, 15 }); checkNewId(); path.Clear(); checkNewId(); path.ConvertFromSliderPath(new SliderPath(), 1); checkNewId(); void checkNewId() { Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId)); previousId = path.InvalidationID; } } private void assertInvariants(IReadOnlyList vertices) { Assert.That(vertices, Is.Not.Empty); for (int i = 0; i < vertices.Count; i++) { Assert.That(double.IsFinite(vertices[i].Time)); Assert.That(float.IsFinite(vertices[i].X)); } for (int i = 1; i < vertices.Count; i++) { Assert.That(vertices[i].Time, Is.GreaterThanOrEqualTo(vertices[i - 1].Time)); } } } }