// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning.Argon { public class ArgonHitExplosion : CompositeDrawable, IHitExplosion { public override bool RemoveWhenNotAlive => true; [Resolved] private Column column { get; set; } = null!; private readonly IBindable direction = new Bindable(); private Container largeFaint = null!; private Bindable accentColour = null!; public ArgonHitExplosion() { Origin = Anchor.Centre; RelativeSizeAxes = Axes.X; Height = ArgonNotePiece.NOTE_HEIGHT; } [BackgroundDependencyLoader] private void load(IScrollingInfo scrollingInfo) { InternalChildren = new Drawable[] { largeFaint = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = ArgonNotePiece.CORNER_RADIUS, Blending = BlendingParameters.Additive, Child = new Box { Colour = Color4.White, RelativeSizeAxes = Axes.Both, }, }, }; direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); accentColour = column.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(colour => { largeFaint.Colour = Interpolation.ValueAt(0.8f, colour.NewValue, Color4.White, 0, 1); largeFaint.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = colour.NewValue, Roundness = 40, Radius = 60, }; }, true); } private void onDirectionChanged(ValueChangedEvent direction) { if (direction.NewValue == ScrollingDirection.Up) { Anchor = Anchor.TopCentre; Y = ArgonNotePiece.NOTE_HEIGHT / 2; } else { Anchor = Anchor.BottomCentre; Y = -ArgonNotePiece.NOTE_HEIGHT / 2; } } public void Animate(JudgementResult result) { this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out); } } }