// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Screens.OnlinePlay.Multiplayer; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene { private CreateMultiplayerMatchButton button; public override void SetUpSteps() { base.SetUpSteps(); AddStep("create button", () => Child = button = new CreateMultiplayerMatchButton { Width = 200, Height = 100, Anchor = Anchor.Centre, Origin = Anchor.Centre }); } [Test] public void TestButtonEnableStateChanges() { IDisposable joiningRoomOperation = null; assertButtonEnableState(true); AddStep("begin joining room", () => joiningRoomOperation = OngoingOperationTracker.BeginOperation()); assertButtonEnableState(false); AddStep("end joining room", () => joiningRoomOperation.Dispose()); assertButtonEnableState(true); AddStep("disconnect client", () => MultiplayerClient.Disconnect()); assertButtonEnableState(false); AddStep("re-connect client", () => MultiplayerClient.Connect()); assertButtonEnableState(true); } private void assertButtonEnableState(bool enabled) => AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => button.Enabled.Value == enabled); } }