// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Screens.Play { public class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler { public bool OnPressed(GlobalAction action) { if (action != GlobalAction.QuickRetry) return false; BeginConfirm(); return true; } public void OnReleased(GlobalAction action) { if (action != GlobalAction.QuickRetry) return; AbortConfirm(); } } }