//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.GameModes; using osu.Framework.Graphics; using osu.Framework.Graphics.Transformations; using osu.Game.GameModes.Backgrounds; using OpenTK.Graphics; namespace osu.Game.GameModes.Menu { class Intro : OsuGameMode { private OsuLogo logo; protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty(); public override void Load() { base.Load(); Children = new Drawable[] { logo = new OsuLogo() { Alpha = 0, Additive = true, Interactive = false, Colour = Color4.DarkGray, Ripple = false } }; AudioSample welcome = Game.Audio.Sample.Get(@"welcome"); welcome.Play(); AudioTrack bgm = Game.Audio.Track.Get(@"circles"); bgm.Looping = true; Game.Scheduler.Add(delegate { welcome.Play(); }, true); Game.Scheduler.AddDelayed(delegate { bgm.Start(); }, 600); Game.Scheduler.AddDelayed(delegate { Push(new MainMenu()); }, 2900); logo.ScaleTo(0); logo.ScaleTo(1,5900, EasingTypes.OutQuint); logo.FadeIn(30000, EasingTypes.OutQuint); } protected override void OnSuspending(GameMode next) { Content.FadeOut(300); base.OnSuspending(next); } protected override void OnResuming(GameMode last) { //we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out). Game.Scheduler.AddDelayed(Exit, 300); base.OnResuming(last); } } }