// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning.Argon { /// /// Represents length-wise portion of a hold note. /// public class ArgonHoldBodyPiece : CompositeDrawable { protected readonly Bindable AccentColour = new Bindable(); protected readonly IBindable IsHitting = new Bindable(); private Drawable background = null!; private Box foreground = null!; public ArgonHoldBodyPiece() { Blending = BlendingParameters.Additive; RelativeSizeAxes = Axes.Both; // Without this, the width of the body will be slightly larger than the head/tail. Masking = true; CornerRadius = ArgonNotePiece.CORNER_RADIUS; } [BackgroundDependencyLoader(true)] private void load(DrawableHitObject? drawableObject) { InternalChildren = new[] { background = new Box { RelativeSizeAxes = Axes.Both }, foreground = new Box { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0, }, }; if (drawableObject != null) { var holdNote = (DrawableHoldNote)drawableObject; AccentColour.BindTo(drawableObject.AccentColour); IsHitting.BindTo(holdNote.IsHitting); } AccentColour.BindValueChanged(colour => { background.Colour = colour.NewValue.Darken(1.5f); foreground.Colour = colour.NewValue.Opacity(0.1f); }, true); IsHitting.BindValueChanged(hitting => { const float animation_length = 50; foreground.ClearTransforms(); if (hitting.NewValue) { // wait for the next sync point double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2); using (foreground.BeginDelayedSequence(synchronisedOffset)) { foreground.FadeTo(1, animation_length).Then() .FadeTo(0, animation_length) .Loop(); } } else { foreground.FadeOut(animation_length); } }); } } }