// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public partial class ArgonHealthDisplay : HealthDisplay, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [SettingSource("Bar height")] public BindableFloat BarHeight { get; } = new BindableFloat(20) { MinValue = 0, MaxValue = 64, Precision = 1 }; [SettingSource("Use relative size")] public BindableBool UseRelativeSize { get; } = new BindableBool(true); private ArgonHealthDisplayBar mainBar = null!; /// /// Used to show a glow at the end of the main bar, or red "damage" area when missing. /// private ArgonHealthDisplayBar glowBar = null!; private Container content = null!; private static readonly Colour4 main_bar_colour = Colour4.White; private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f); private ScheduledDelegate? resetMissBarDelegate; private bool displayingMiss => resetMissBarDelegate != null; private double glowBarValue; private double healthBarValue; public const float MAIN_PATH_RADIUS = 10f; private const float padding = MAIN_PATH_RADIUS * 2; private const float glow_path_radius = 40f; private const float main_path_glow_portion = 0.6f; private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); public ArgonHealthDisplay() { AddLayout(drawSizeLayout); // sane default width specification. // this only matters if the health display isn't part of the default skin // (in which case width will be set to 300 via `ArgonSkin.GetDrawableComponent()`), // and if the user hasn't applied their own modifications // (which are applied via `SerialisedDrawableInfo.ApplySerialisedInfo()`). Width = 0.98f; } [BackgroundDependencyLoader] private void load() { AutoSizeAxes = Axes.Y; InternalChild = content = new Container { Children = new Drawable[] { new ArgonHealthDisplayBackground { RelativeSizeAxes = Axes.Both }, new Container { RelativeSizeAxes = Axes.Both, // since we are using bigger path radius we need to expand the draw area outwards to preserve the curve placement Padding = new MarginPadding(MAIN_PATH_RADIUS - glow_path_radius), Child = glowBar = new ArgonHealthDisplayBar { RelativeSizeAxes = Axes.Both, BarColour = Color4.White, GlowColour = main_bar_glow_colour, Blending = BlendingParameters.Additive, Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), PathRadius = glow_path_radius, GlowPortion = (glow_path_radius - MAIN_PATH_RADIUS * (1f - main_path_glow_portion)) / glow_path_radius, } }, mainBar = new ArgonHealthDisplayBar { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, BarColour = main_bar_colour, GlowColour = main_bar_glow_colour, PathRadius = MAIN_PATH_RADIUS, GlowPortion = main_path_glow_portion } } }; } private bool pendingMissAnimation; protected override void LoadComplete() { base.LoadComplete(); HealthProcessor.NewJudgement += onNewJudgement; // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. // setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same, // but that is not what we want in this case, since the width at this point is valid in the *target* sizing mode. // to counteract this, store the numerical value here, and restore it after setting the correct initial relative sizing axes. float previousWidth = Width; UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true); Width = previousWidth; BarHeight.BindValueChanged(_ => updateContentSize(), true); } private void onNewJudgement(JudgementResult result) { // Check the health increase because cases like osu!catch bananas fire `IgnoreMiss`, // which counts as a miss but doesn't actually subtract any health. pendingMissAnimation |= !result.IsHit && result.HealthIncrease < 0; } protected override void Update() { base.Update(); if (!drawSizeLayout.IsValid) { updateContentSize(); drawSizeLayout.Validate(); } healthBarValue = Interpolation.DampContinuously(healthBarValue, Current.Value, 50, Time.Elapsed); if (!displayingMiss) glowBarValue = Interpolation.DampContinuously(glowBarValue, Current.Value, 50, Time.Elapsed); mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); updatePathProgress(); } protected override void HealthChanged(bool increase) { if (Current.Value >= glowBarValue) finishMissDisplay(); if (pendingMissAnimation) { triggerMissDisplay(); pendingMissAnimation = false; } base.HealthChanged(increase); } protected override void FinishInitialAnimation(double value) { base.FinishInitialAnimation(value); this.TransformTo(nameof(healthBarValue), value, 500, Easing.OutQuint); this.TransformTo(nameof(glowBarValue), value, 250, Easing.OutQuint); } protected override void Flash() { base.Flash(); if (!displayingMiss) { glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), Colour4.White, 30, Easing.OutQuint) .Then() .TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); } } private void triggerMissDisplay() { resetMissBarDelegate?.Cancel(); resetMissBarDelegate = null; this.Delay(500).Schedule(() => { this.TransformTo(nameof(glowBarValue), Current.Value, 300, Easing.OutQuint); finishMissDisplay(); }, out resetMissBarDelegate); glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then() .TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint); glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f)) .TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint); } private void finishMissDisplay() { if (!displayingMiss) return; if (Current.Value > 0) { glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), main_bar_colour, 300, Easing.In); glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.In); } resetMissBarDelegate?.Cancel(); resetMissBarDelegate = null; } private void updateContentSize() { float usableWidth = DrawWidth - padding; if (usableWidth < 0) enforceMinimumWidth(); content.Size = new Vector2(DrawWidth, BarHeight.Value + padding); updatePathProgress(); void enforceMinimumWidth() { // Switch to absolute in order to be able to define a minimum width. // Then switch back is required. Framework will handle the conversion for us. Axes relativeAxes = RelativeSizeAxes; RelativeSizeAxes = Axes.None; Width = padding; RelativeSizeAxes = relativeAxes; } } private void updatePathProgress() { mainBar.ProgressRange = new Vector2(0f, (float)healthBarValue); glowBar.ProgressRange = new Vector2((float)healthBarValue, (float)Math.Max(glowBarValue, healthBarValue)); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (HealthProcessor.IsNotNull()) HealthProcessor.NewJudgement -= onNewJudgement; } } }