// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using OpenTK; using OpenTK.Input; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Game.Graphics; namespace osu.Game.Modes.Taiko.UI { /// /// A component of the playfield that captures input and displays input as a drum. /// internal class InputDrum : Container { public InputDrum() { Size = new Vector2(TaikoPlayfield.PLAYFIELD_HEIGHT); const float middle_split = 10; Children = new Drawable[] { new TaikoHalfDrum(false) { Name = "Left Half", Anchor = Anchor.Centre, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, X = -middle_split / 2, RimKey = Key.D, CentreKey = Key.F }, new TaikoHalfDrum(true) { Name = "Right Half", Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, X = middle_split / 2, Position = new Vector2(-1f, 0), RimKey = Key.K, CentreKey = Key.J } }; } /// /// A half-drum. Contains one centre and one rim hit. /// private class TaikoHalfDrum : Container { /// /// The key to be used for the rim of the half-drum. /// public Key RimKey; /// /// The key to be used for the centre of the half-drum. /// public Key CentreKey; private readonly Sprite rim; private readonly Sprite rimHit; private readonly Sprite centre; private readonly Sprite centreHit; public TaikoHalfDrum(bool flipped) { Masking = true; Children = new Drawable[] { rim = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both }, rimHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Alpha = 0, BlendingMode = BlendingMode.Additive, }, centre = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f) }, centreHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f), Alpha = 0, BlendingMode = BlendingMode.Additive } }; } [BackgroundDependencyLoader] private void load(TextureStore textures, OsuColour colours) { rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer"); rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit"); centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner"); centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit"); rimHit.Colour = colours.Blue; centreHit.Colour = colours.Pink; } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; Drawable target = null; if (args.Key == CentreKey) target = centreHit; else if (args.Key == RimKey) target = rimHit; if (target != null) { target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint); target.Delay(40); target.FadeOut(1000, EasingTypes.OutQuint); } return false; } } } }