// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Multi.Match.Components; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchHeader : MultiplayerTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(Header) }; public TestSceneMatchHeader() { Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Title", Artist = "Artist", AuthorString = "Author", }, Version = "Version", Ruleset = new OsuRuleset().RulesetInfo }, RequiredMods = { new OsuModDoubleTime(), new OsuModNoFail(), new OsuModRelax(), } }); Room.Type.Value = new GameTypeTimeshift(); Child = new Header(); } } }