// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; private SliderBodyPiece bodyPiece; private HitCirclePiece headCirclePiece; private HitCirclePiece tailCirclePiece; private InputManager inputManager; private PlacementState state; private PathControlPoint segmentStart; private PathControlPoint cursor; private int currentSegmentLength; [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } public SliderPlacementBlueprint() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; HitObject.Path.ControlPoints.Add(segmentStart = new PathControlPoint(Vector2.Zero, PathType.Linear)); currentSegmentLength = 1; } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { bodyPiece = new SliderBodyPiece(), headCirclePiece = new HitCirclePiece(), tailCirclePiece = new HitCirclePiece(), new PathControlPointVisualiser(HitObject, false) }; setState(PlacementState.Initial); } protected override void LoadComplete() { base.LoadComplete(); inputManager = GetContainingInputManager(); } public override void UpdatePosition(Vector2 screenSpacePosition) { switch (state) { case PlacementState.Initial: HitObject.Position = ToLocalSpace(screenSpacePosition); break; case PlacementState.Body: ensureCursor(); // The given screen-space position may have been externally snapped, but the unsnapped position from the input manager // is used instead since snapping control points doesn't make much sense cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; break; } } protected override bool OnClick(ClickEvent e) { switch (state) { case PlacementState.Initial: beginCurve(); break; case PlacementState.Body: switch (e.Button) { case MouseButton.Left: ensureCursor(); // Detatch the cursor cursor = null; break; } break; } return true; } protected override bool OnMouseUp(MouseUpEvent e) { if (state == PlacementState.Body && e.Button == MouseButton.Right) endCurve(); return base.OnMouseUp(e); } protected override bool OnDoubleClick(DoubleClickEvent e) { // Todo: This should all not occur on double click, but rather if the previous control point is hovered. segmentStart = HitObject.Path.ControlPoints[^1]; segmentStart.Type.Value = PathType.Linear; currentSegmentLength = 1; return true; } private void beginCurve() { BeginPlacement(); setState(PlacementState.Body); } private void endCurve() { updateSlider(); EndPlacement(); } protected override void Update() { base.Update(); updateSlider(); } private void updatePathType() { switch (currentSegmentLength) { case 1: case 2: segmentStart.Type.Value = PathType.Linear; break; case 3: segmentStart.Type.Value = PathType.PerfectCurve; break; default: segmentStart.Type.Value = PathType.Bezier; break; } } private void ensureCursor() { if (cursor == null) { HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } }); currentSegmentLength++; updatePathType(); } } private void updateSlider() { HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; bodyPiece.UpdateFrom(HitObject); headCirclePiece.UpdateFrom(HitObject.HeadCircle); tailCirclePiece.UpdateFrom(HitObject.TailCircle); } private void setState(PlacementState newState) { state = newState; } private enum PlacementState { Initial, Body, } } }