// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Verify { internal partial class InterpretationSection : EditorRoundedScreenSettingsSection { protected override string HeaderText => "Interpretation"; [BackgroundDependencyLoader] private void load(VerifyScreen verify) { Flow.Add(new SettingsEnumDropdown { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, TooltipText = "Affects checks that depend on difficulty level", Current = verify.InterpretedDifficulty.GetBoundCopy() }); } } }