// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Mania.Edit { [Cached(Type = typeof(IManiaHitObjectComposer))] public class ManiaHitObjectComposer : HitObjectComposer, IManiaHitObjectComposer { protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; } public ManiaHitObjectComposer(Ruleset ruleset) : base(ruleset) { } /// /// Retrieves the column that intersects a screen-space position. /// /// The screen-space position. /// The column which intersects with . public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition); private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns; protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap) { DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap); // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it dependencies.CacheAs(DrawableRuleset.ScrollingInfo); return DrawableRuleset; } protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] { new NoteCompositionTool(), new HoldNoteCompositionTool() }; public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler(); public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { switch (hitObject) { case DrawableNote note: return new NoteSelectionBlueprint(note); case DrawableHoldNote holdNote: return new HoldNoteSelectionBlueprint(holdNote); } return base.CreateBlueprintFor(hitObject); } } }