// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Input.Events; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { public partial class DrawableTestStrongHit : DrawableTestHit { private readonly bool hitBoth; public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true) : base(new Hit { IsStrong = true, StartTime = startTime, }, type) { this.hitBoth = hitBoth; } protected override void LoadAsyncComplete() { base.LoadAsyncComplete(); var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single(); nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss; } public override bool OnPressed(KeyBindingPressEvent e) => false; } }