// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osuTK; namespace osu.Game.Screens.Multi.Match.Components { public class ViewBeatmapButton : HeaderButton { public readonly Bindable Beatmap = new Bindable(); [Resolved(CanBeNull = true)] private OsuGame osuGame { get; set; } public ViewBeatmapButton() { RelativeSizeAxes = Axes.Y; Size = new Vector2(200, 1); Text = "View beatmap"; } [BackgroundDependencyLoader] private void load() { if (osuGame != null) Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true); } private void updateAction(BeatmapInfo beatmap) { if (beatmap == null) { Enabled.Value = false; return; } Action = () => osuGame.ShowBeatmap(beatmap.OnlineBeatmapID ?? 0); Enabled.Value = true; } } }