// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays.Toolbar { public class DigitalClockDisplay : ClockDisplay { private OsuSpriteText realTime; private OsuSpriteText gameTime; private bool showRuntime = true; public bool ShowRuntime { get => showRuntime; set { if (showRuntime == value) return; showRuntime = value; updateMetrics(); } } private bool use24HourDisplay; public bool Use24HourDisplay { get => use24HourDisplay; set { if (use24HourDisplay == value) return; use24HourDisplay = value; updateMetrics(); UpdateDisplay(DateTimeOffset.Now); //Update realTime.Text immediately instead of waiting until next second } } [BackgroundDependencyLoader] private void load(OsuColour colours) { AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { realTime = new OsuSpriteText(), gameTime = new OsuSpriteText { Y = 14, Colour = colours.PinkLight, Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold), } }; updateMetrics(); } protected override void UpdateDisplay(DateTimeOffset now) { realTime.Text = use24HourDisplay ? $"{now:HH:mm:ss}" : $"{now:h:mm:ss tt}"; gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}"; } private void updateMetrics() { Width = showRuntime || use24HourDisplay ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare). gameTime.FadeTo(showRuntime ? 1 : 0); } } }